Points

How points
actually work.

Earn signal. Climb floors. Never coast.

Every floor in Basement is gated by points. Points come from real contribution: posts that get reactions, accurate fact-checks, weekly streaks, and the badges you claim. The numbers below are pulled live from the backend ledger.

@peroniLevel 2
8points
2 points to Landing (Level 3)
+8
From claim
+2
To Level 3
weekly
Decay
How you earn points

Every action has a number. Nothing is hidden.

Points are awarded the moment an event lands in the ledger. Daily caps stop you from farming reactions or post volume. Inaccurate fact-checks subtract points so the system pushes back on noise.
ActionDelta
Claim a standard badge+8
Claim a shiny badge+35
Claim a gilded badge+100
Claim an obsidian badge+250
Reaction received on a post+1
Annotation posted+1
Weekly activity streak+10
Fact-check on your post: correct+5
Fact-check on your post: incorrect-10
Badges and the level wall

Claiming a badge gets you off Street, but never past Level 2 on its own.

A standard badge claim awards 8 points. That puts you on Stairwell (Level 2) and gets you almost, but not quite, to Landing (Level 3). Reaching Level 3 takes a tiny bit of real activity on top of the claim. Rarer badges award more, but each tier is tuned to land just shy of the next floor, never to vault past it.
Standard+8
Lands on Stairwell · Level 2
Almost at Landing · Level 3
Shiny+35
Lands on Landing · Level 3
Almost at Ground · Level 4
Gilded+100
Lands on Ground · Level 4
Almost at Sub-one · Level 5
Obsidian+250
Lands on Sub-one · Level 5
Almost at Sub-two · Level 6
The floor ladder

Ten floors. Ten point thresholds. The same numbers the app uses.

Every floor name maps to a sublevel code (SL001 through SL010) and a Level label (Level 1 through Level 10). The points column is exactly what the backend reads to compute your floor.
00
Street · Level 1
Read-only. No posting yet.
0 pts
01
Stairwell · Level 2
Post annotations. Start threads.
5 or any badge pts
02
Landing · Level 3
Upvotes count toward signal.
10 pts
03
Ground · Level 4
Baseling replies to your @ mentions.
40 pts
04
Sub-one · Level 5
Annotations cite on Baseling outputs. Flag fakes.
120 pts
05
Sub-two · Level 6
Create private rooms. Calls highlighted.
300 pts
06
Safehouse · Level 7
Early access. Wallet becomes followable.
800 pts
07
Cellar · Level 8
Moderation tools. Flags count 3x.
1,800 pts
08
Crypt · Level 9
Revenue share on rooms you keyed. API access.
4,000 pts
09
Deep Basement · Level 10
Platform governance.
10,000 pts
Decay and durability

Signal trims if you go quiet. Floors do not erode overnight.

If you stop contributing, your live signal decays so the leaderboard stays loud. Reaching a floor still requires real engagement. Premium subscribers get faster Baselings and deeper memory, never deeper floors. You cannot buy depth.
Decay applies weekly

Inactive accounts trim signal so the leaderboard stays current. A weekly streak event resets the decay clock.

Caps stop farming

Reactions are capped at 50 per day. Annotation rewards are capped at 30 per day. You cannot brute-force a floor by spamming.

Floors are not for sale

Premium speeds up the experience. It does not move your level. The point math is the same for everyone.

Start on the street. Climb on merit.

Install Basement, claim your first badge, and watch your level move. The math is the same for everyone.